public UpdateGroupPosition ( Vector3 pos ) : void | ||
pos | Vector3 | |
Результат | void |
public void UpdateGroupPosition(Vector3 pos)
{
if ((pos.X != GroupPosition.X) ||
(pos.Y != GroupPosition.Y) ||
(pos.Z != GroupPosition.Z))
{
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
GroupPosition = newPos;
ScheduleTerseUpdate();
}
}
private void SetPosition(SceneObjectPart part, Vector3 pos) { part.UpdateGroupPosition(Transform(pos)); }