private FramebufferTexture2D ( int attachement, int target, int texture, int level, int samples ) : void | ||
attachement | int | |
target | int | |
texture | int | |
level | int | |
samples | int | |
Результат | void |
internal override void FramebufferTexture2D(int attachement, int target, int texture, int level = 0, int samples = 0)
{
GL.Ext.FramebufferTexture2D(FramebufferTarget.FramebufferExt, (FramebufferAttachment)attachement, (TextureTarget)target, texture, level);
GraphicsExtensions.CheckGLError();
}