internal override void FramebufferTexture2D(int attachement, int target, int texture, int level = 0, int samples = 0) { GL.Ext.FramebufferTexture2D(FramebufferTarget.FramebufferExt, (FramebufferAttachment)attachement, (TextureTarget)target, texture, level); GraphicsExtensions.CheckGLError(); }