private GLBlitFramebufferApple ( int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, ClearBufferMask mask, TextureMagFilter filter ) : void | ||
srcX0 | int | |
srcY0 | int | |
srcX1 | int | |
srcY1 | int | |
dstX0 | int | |
dstY0 | int | |
dstX1 | int | |
dstY1 | int | |
mask | ClearBufferMask | |
filter | TextureMagFilter | |
Результат | void |
internal void GLBlitFramebufferApple(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, ClearBufferMask mask, TextureMagFilter filter)
{
GLResolveMultisampleFramebufferApple();
}