private void StopRetract()
{
if (retract.isrunning) {
motorSpeed = 0;
retract.isrunning = false;
retract.starting = false;
winchStateField = "Idle";
fxSndMotor.audio.Stop();
fxSndMotorStop.audio.loop = false;
fxSndMotorStop.audio.Play();
retract.active = false;
}
}