KAS.KASModuleWinch.SetTubeRenderer C# (CSharp) Метод

SetTubeRenderer() публичный Метод

public SetTubeRenderer ( bool activated ) : void
activated bool
Результат void
        public void SetTubeRenderer(bool activated)
        {
            if (activated) {
              // loading strut renderer
              tubeRenderer = this.part.gameObject.AddComponent<KAS_Tube>();
              tubeRenderer.tubeTexTilingOffset = 4;
              tubeRenderer.tubeScale = cableWidth;
              tubeRenderer.sphereScale = cableWidth;
              tubeRenderer.tubeTexture = texCable;
              tubeRenderer.sphereTexture = texCable;
              tubeRenderer.tubeJoinedTexture = texCable;
              tubeRenderer.srcJointType = KAS_Tube.tubeJointType.Joined;
              tubeRenderer.tgtJointType = KAS_Tube.tubeJointType.Joined;
              // Set source and target
              tubeRenderer.srcNode = headAnchorNode;
              tubeRenderer.tgtNode = winchAnchorNode;
              // Load the tube
              tubeRenderer.Load();
            } else {
              tubeRenderer.UnLoad();
            }
        }