public void SetTubeRenderer(bool activated)
{
if (activated) {
// loading strut renderer
tubeRenderer = this.part.gameObject.AddComponent<KAS_Tube>();
tubeRenderer.tubeTexTilingOffset = 4;
tubeRenderer.tubeScale = cableWidth;
tubeRenderer.sphereScale = cableWidth;
tubeRenderer.tubeTexture = texCable;
tubeRenderer.sphereTexture = texCable;
tubeRenderer.tubeJoinedTexture = texCable;
tubeRenderer.srcJointType = KAS_Tube.tubeJointType.Joined;
tubeRenderer.tgtJointType = KAS_Tube.tubeJointType.Joined;
// Set source and target
tubeRenderer.srcNode = headAnchorNode;
tubeRenderer.tgtNode = winchAnchorNode;
// Load the tube
tubeRenderer.Load();
} else {
tubeRenderer.UnLoad();
}
}