private void StopExtend()
{
if (extend.isrunning) {
motorSpeed = 0;
extend.isrunning = false;
extend.starting = false;
winchStateField = "Idle";
fxSndMotor.audio.Stop();
fxSndMotorStop.audio.loop = false;
fxSndMotorStop.audio.Play();
extend.active = false;
}
}