private static extern RESULT FMOD_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy); [DllImport(VERSION.dll)]
public RESULT getOpenState(ref OPENSTATE openstate, ref uint percentbuffered, ref bool starving) { return(Sound.FMOD_Sound_GetOpenState(soundraw, ref openstate, ref percentbuffered, ref starving)); }