public RESULT get3DMinMaxDistance (out float min, out float max) { return FMOD_Sound_Get3DMinMaxDistance(rawPtr, out min, out max); } public RESULT set3DConeSettings (float insideconeangle, float outsideconeangle, float outsidevolume)
public MinMax?Get3DMinMaxDistance() { float min, max; if (!_fmodSound.get3DMinMaxDistance(out min, out max).Check(Suppressions())) { return(null); } return(new MinMax(min, max)); }