private FMOD_Sound_GetOpenState ( |
||
sound | ||
openstate | OPENSTATE | |
percentbuffered | uint | |
starving | bool | |
diskbusy | bool | |
return | RESULT |
private static extern RESULT FMOD_Sound_GetOpenState (IntPtr sound, out OPENSTATE openstate, out uint percentbuffered, out bool starving, out bool diskbusy);
[DllImport(VERSION.dll)]
public RESULT getOpenState(ref OPENSTATE openstate, ref uint percentbuffered, ref bool starving) { return(Sound.FMOD_Sound_GetOpenState(soundraw, ref openstate, ref percentbuffered, ref starving)); }