public RESULT set3DMinMaxDistance (float min, float max) { return FMOD_Sound_Set3DMinMaxDistance(rawPtr, min, max); } public RESULT get3DMinMaxDistance (out float min, out float max)
public bool Set3DMinMaxDistance(MinMax minmax) { return(_fmodSound.set3DMinMaxDistance(minmax.Min, minmax.Max).Check(Suppressions())); }