ChessDotNet.Tests.ChessGameTests.TestGetValidMovesBlackKnight C# (CSharp) Метод

TestGetValidMovesBlackKnight() приватный Метод

private TestGetValidMovesBlackKnight ( ) : void
Результат void
        public static void TestGetValidMovesBlackKnight()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, kw, o, kb, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, nb, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.Black);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "C2", Player.Black),
                new Move("D4", "B3", Player.Black),
                new Move("D4", "C6", Player.Black),
                new Move("D4", "B5", Player.Black),
                new Move("D4", "E2", Player.Black),
                new Move("D4", "E6", Player.Black),
                new Move("D4", "F3", Player.Black),
                new Move("D4", "F5", Player.Black)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests