Cascade.Game1.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            Global.init();
            TouchManager.init();

            for (int i = 0; i < emitters.Length; i++)
            {
                emitters[i] = new TouchEmitter(Global.ParticleManager, Vector3.Zero)
                {
                    Step = 3,
                    Speed = new Vector3(0, 0, 0),
                    SpeedRange = new Vector3(0, 0, 0),
                    Color = new Color(210, 235, 255),
                    ColorRange = new Color(0.0f, 0.03f, 0.0f, 0.0f),
                    SpeedTransferMultiplier = 1f
                };
                emitters[i].Emitted += new ParticleEmittedEventHandler(Game1_Emitted);
            }

            Global.Camera.Pos = new Vector3(0, 0, -1000);
            Global.Camera.LookAtPos = new Vector3(0);
            /*panelManager.Add(Color.White);
            panelManager.Add(Color.White);
            panelManager.Add(Color.White);
            panelManager.Add(Color.White);
            panelManager.Add(Color.White);
            panelManager.Add(Color.White);*/

            for (int i = 0; i < 1; i++)
            {
                MusicManager.AddPanelManager(MusicalScaleType.Pentatonic);
            }
            for (int i = 0; i < MusicManager.PanelManagers.Count; i++)
            {
                MusicManager.PanelManagers[i].NoteOffset = 0;
            }

            MusicManager.Update();
            MusicManager.StartAnalysis();



            for (int i = 0; i < 10; i++)
            {
                for (int o = 0; o < 10; o++)
                {
                    //var p = new Ellipse(Global.ParticleManager, new Vector3(i * 300, 0, o * 300), 24) { Color = MyMath.Between(Color.Aqua, Color.Red, (float)o / 10), Speed = new Vector3(0, 1, 0) };
                    //p.Behaviors.Add(new Behaviors.Disappear(100, 0.1f, 0.01f, 1));
                    //p.Behaviors.Add(new Behaviors.Spin(new Vector3(100, 50, 25), new Vector3(5, 4, 2)));
                }
            }

            //new Ellipse(Global.ParticleManager, new Vector3(0, 0, 1000), 30) { Color = Color.Aqua, Speed = new Vector3(0, 0, 0) };
            spriteBatch = new SpriteBatch(GraphicsDevice);
            

            this.IsMouseVisible = true;

            startUpWorker.RunWorkerAsync();
            threadTimer.Start();
            graphics.PreferredBackBufferWidth = 1920; graphics.PreferredBackBufferHeight = (int)(graphics.PreferredBackBufferWidth * (9f / 16f));
            //graphics.IsFullScreen = true;
            graphics.ApplyChanges();
            socketThreadStart = new ThreadStart(SocketMethod);
            Global.Output += "LoadContent completed";
            
            CreateRenderTargets(1920, (9f / 16f));
            dse = new DynamicSoundEffectInstance(44100, AudioChannels.Mono);
            dse.BufferNeeded += new EventHandler<EventArgs>(dse_BufferNeeded);
            //dse.Play();
            // TODO: use this.Content to load your game content here
        }