Cascade.Game1.CreateRenderTargets C# (CSharp) Метод

CreateRenderTargets() приватный Метод

private CreateRenderTargets ( int width, float aspectRatio ) : void
width int
aspectRatio float
Результат void
        private void CreateRenderTargets(int width, float aspectRatio)
        {
            int height = (int)(width * aspectRatio);
            colorTarget = new RenderTarget2D(GraphicsDevice, width, height, false, GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None, 0, RenderTargetUsage.PreserveContents);
            depthTarget = new RenderTarget2D(GraphicsDevice, width, height, false, GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None, 0, RenderTargetUsage.PreserveContents);
            finalTarget = new RenderTarget2D(GraphicsDevice, width, height, false, GraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.None, 0, RenderTargetUsage.PreserveContents);
            Global.SpriteEffect.Parameters["depthTexture"].SetValue(depthTarget);
        }
        public void SocketMethod()