private void Form_Load(object sender, EventArgs e)
{
{
var camera = new Camera(
new vec3(5, 4, 3) * 0.5f, new vec3(0, 0, 0), new vec3(0, 1, 0),
CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
var rotator = new SatelliteManipulater();
rotator.Bind(camera, this.glCanvas1);
this.camera = camera;
this.rotator = rotator;
this.scene = new Scene(camera, this.glCanvas1);
this.glCanvas1.Resize += this.scene.Resize;
}
{
const int particleCount = 10000;
PointSpriteRenderer renderer = PointSpriteRenderer.Create(particleCount);
this.renderer = renderer;
SceneObject obj = renderer.WrapToSceneObject(generateBoundingBox: true);
this.scene.RootObject.Children.Add(obj);
}
{
var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
new Padding(3, 3, 3, 3), new Size(128, 128));
this.scene.RootUI.Children.Add(uiAxis);
}
{
var builder = new StringBuilder();
builder.AppendLine("O: to select image.");
builder.AppendLine("1: Scene's property grid.");
builder.AppendLine("2: Canvas' property grid.");
MessageBox.Show(builder.ToString());
}
}