public void GetWorldManifold(out WorldManifold worldManifold)
{
worldManifold = new WorldManifold();
Body bodyA = _fixtureA.Body;
Body bodyB = _fixtureB.Body;
Shape shapeA = _fixtureA.Shape;
Shape shapeB = _fixtureB.Shape;
worldManifold.Initialize(_manifold, bodyA.GetTransform(), shapeA._radius, bodyB.GetTransform(), shapeB._radius);
}