Box2D.Collision.Broadphase.BroadPhase.TreeCallback C# (CSharp) Метод

TreeCallback() публичный Метод

This is called from DynamicTree::query when we are gathering pairs.
public TreeCallback ( int proxyId ) : bool
proxyId int
Результат bool
        public bool TreeCallback(int proxyId)
        {
            // log.debug("Got a proxy back: " + proxyId);
            // A proxy cannot form a pair with itself.
            if (proxyId == m_queryProxyId)
            {
                // log.debug("It was us...");
                return true;
            }

            // Grow the pair buffer as needed.
            if (m_pairCount == m_pairCapacity)
            {
                var oldBuffer = m_pairBuffer;
                m_pairCapacity *= 2;
                m_pairBuffer = new Pair[m_pairCapacity];
                Array.Copy(oldBuffer, 0, m_pairBuffer, 0, oldBuffer.Length);
                for (int i = oldBuffer.Length; i < m_pairCapacity; i++)
                {
                    m_pairBuffer[i] = new Pair();
                }
            }

            if (proxyId < m_queryProxyId)
            {
                // log.debug("new proxy is first");
                m_pairBuffer[m_pairCount].ProxyIdA = proxyId;
                m_pairBuffer[m_pairCount].ProxyIdB = m_queryProxyId;
            }
            else
            {
                // log.debug("new proxy is second");
                m_pairBuffer[m_pairCount].ProxyIdA = m_queryProxyId;
                m_pairBuffer[m_pairCount].ProxyIdB = proxyId;
            }

            ++m_pairCount;
            return true;
        }