BoidsSimulationOnGPU.GPUBoids.InitBuffer C# (CSharp) Метод

InitBuffer() приватный Метод

private InitBuffer ( ) : void
Результат void
        void InitBuffer()
        {
            // バッファを初期化
            _boidDataBuffer = new ComputeBuffer(MaxObjectNum,
                Marshal.SizeOf(typeof(BoidData)));
            _boidForceBuffer = new ComputeBuffer(MaxObjectNum,
                Marshal.SizeOf(typeof(Vector3)));

            // Boidデータ, Forceバッファを初期化
            var forceArr = new Vector3[MaxObjectNum];
            var boidDataArr = new BoidData[MaxObjectNum];
            for (var i = 0; i < MaxObjectNum; i++)
            {
                forceArr[i] = Vector3.zero;
                boidDataArr[i].Position = transform.position + Random.insideUnitSphere * 1.0f;
                boidDataArr[i].Velocity = Random.insideUnitSphere * 0.1f;
            }
            _boidForceBuffer.SetData(forceArr);
            _boidDataBuffer.SetData(boidDataArr);
            forceArr = null;
            boidDataArr = null;
        }