BoidsSimulationOnGPU.GPUBoids.GetMaxObjectNum C# (CSharp) Метод

GetMaxObjectNum() публичный Метод

public GetMaxObjectNum ( ) : int
Результат int
        public int GetMaxObjectNum()
        {
            return this.MaxObjectNum;
        }

Usage Example

Пример #1
0
        void RenderInstancedMesh()
        {
            if (InstanceRenderMaterial == null || GPUBoidsScript == null ||
                !SystemInfo.supportsInstancing)
            {
                return;
            }

            uint numIndices = (InstanceMesh != null) ?
                              (uint)InstanceMesh.GetIndexCount(0) : 0;

            args[0] = numIndices;                             // メッシュのインデックス数をセット
            args[1] = (uint)GPUBoidsScript.GetMaxObjectNum(); // インスタンス数をセット
            argsBuffer.SetData(args);                         // バッファにセット

            InstanceRenderMaterial.SetBuffer("_BoidDataBuffer",
                                             GPUBoidsScript.GetBoidDataBuffer());
            InstanceRenderMaterial.SetVector("_ObjectScale", ObjectScale);
            var bounds = new Bounds
                         (
                GPUBoidsScript.GetSimulationAreaCenter(),
                GPUBoidsScript.GetSimulationAreaSize()
                         );

            Graphics.DrawMeshInstancedIndirect
            (
                InstanceMesh,
                0,
                InstanceRenderMaterial,
                bounds,
                argsBuffer
            );
        }
All Usage Examples Of BoidsSimulationOnGPU.GPUBoids::GetMaxObjectNum