BiomePainter.History.HistoryManager.SetDirtyFlags C# (CSharp) Метод

SetDirtyFlags() публичный Метод

public SetDirtyFlags ( RegionFile region ) : void
region Minecraft.RegionFile
Результат void
        public void SetDirtyFlags(RegionFile region)
        {
            if (lastBiomeAction == null || lastPopulateAction == null)
                throw new Exception("No record of last region save state.");

            region.Dirty = false;
            foreach (ChunkState state in lastBiomeAction.Chunks)
            {
                Chunk c = region.Chunks[state.Coords.X, state.Coords.Z];
                if (c == null)
                    continue;
                else if (c.Root == null)
                {
                    c.Dirty = false;
                    continue;
                }

                if (ByteArraysEqual((byte[])c.Root["Level"]["Biomes"], state.Biomes))
                {
                    c.Dirty = false;
                }
                else
                {
                    c.Dirty = true;
                    region.Dirty = true;
                }
            }

            for (int chunkX = 0; chunkX < 32; chunkX++)
            {
                for (int chunkZ = 0; chunkZ < 32; chunkZ++)
                {
                    Chunk c = region.Chunks[chunkX, chunkZ];
                    if (c == null)
                        continue;
                    else if (c.Root == null)
                    {
                        c.Dirty = false;
                        continue;
                    }

                    if (((byte)c.Root["Level"]["TerrainPopulated"]) != lastPopulateAction.PopulatedFlags[chunkX, chunkZ])
                    {
                        c.Dirty = true;
                        region.Dirty = true;
                    }
                }
            }
        }