BiomePainter.History.HistoryManager.RecordBiomeState C# (CSharp) Метод

RecordBiomeState() публичный Метод

public RecordBiomeState ( RegionFile region, String description ) : void
region Minecraft.RegionFile
description String
Результат void
        public void RecordBiomeState(RegionFile region, String description)
        {
            BiomeAction action = new BiomeAction(description);
            for (int chunkX = 0; chunkX < 32; chunkX++)
            {
                for(int chunkZ = 0; chunkZ < 32; chunkZ++)
                {
                    Chunk c = region.Chunks[chunkX, chunkZ];
                    if (c == null || c.Root == null)
                        continue;

                    //first point of accessing chunk's biomes, make sure it exists
                    TAG_Compound level = (TAG_Compound)c.Root["Level"];
                    byte[] biomes;
                    if (level.Payload.ContainsKey("Biomes"))
                        biomes = (byte[])level["Biomes"];
                    else
                    {
                        biomes = new byte[256];
                        for (int i = 0; i < biomes.Length; i++)
                            biomes[i] = (byte)Biome.Unspecified;
                        level.Payload.Add("Biomes", new TAG_Byte_Array(biomes, "Biomes"));
                    }

                    action.Chunks.Add(new ChunkState(chunkX, chunkZ, (byte[])biomes.Clone()));
                }
            }
            Add(action);
            OnChange();
        }