Beyond_Beyaan.Screens.ShipDesignScreen.RefreshWeapons C# (CSharp) Метод

RefreshWeapons() приватный Метод

private RefreshWeapons ( ) : void
Результат void
        private void RefreshWeapons()
        {
            for (int i = 0; i < _shipDesign.Weapons.Length; i++)
            {
                var weapon = _shipDesign.Weapons[i];
                if (weapon.Key == null)
                {
                    _weaponButtons[i].SetText("No Weapon");
                    _weaponCounts[i].SetValue(1);
                    _weaponCounts[i].Enabled = false;
                    _weaponDescriptions[i].SetText(string.Empty);
                }
                else
                {
                    _weaponButtons[i].SetText(weapon.Key.DisplayName);
                    _weaponCounts[i].SetValue(weapon.Value);
                    _weaponCounts[i].Enabled = true;
                    string description = string.Empty;
                    if (weapon.Key.Technology.WeaponType == Technology.MISSILE_WEAPON)
                    {
                        description = string.Format("Damage: {0}		Range: {1}		", weapon.Key.GetMaxDamage(), weapon.Key.GetRange());
                    }
                    else
                    {
                        description = string.Format("Damage: {0}-{1}		Range: {2}		", weapon.Key.GetMinDamage(), weapon.Key.GetMaxDamage(), weapon.Key.GetRange());
                    }
                    if (weapon.Key.Technology.WeaponType == Technology.MISSILE_WEAPON)
                    {
                        description += string.Format("{0} Shots		", weapon.Key.UseSecondary ? 5 : 2);
                    }
                    else if (weapon.Key.Technology.NumberOfShots > 0)
                    {
                        description += string.Format("{0} Shots		", weapon.Key.Technology.NumberOfShots);
                    }
                    if (weapon.Key.Technology.Streaming)
                    {
                        description += "Streaming, ";
                    }
                    if (weapon.Key.Technology.ShieldPiercing)
                    {
                        description += "Piercing, ";
                    }
                    if (weapon.Key.Technology.Enveloping)
                    {
                        description += "Enveloping, ";
                    }
                    if (weapon.Key.Technology.Dissipating)
                    {
                        description += "Dissipating, ";
                    }
                    if (weapon.Key.Technology.TargetingBonus > 0)
                    {
                        description += string.Format("{0} To Hit ", weapon.Key.Technology.TargetingBonus);
                    }
                    description = description.Trim().TrimEnd(new[] { ',' });
                    _weaponDescriptions[i].SetText(description);
                }
            }
        }