private void RefreshValidButtons()
{
//This function greys out all illegal buttons, and activates all legal buttons. Illegal meaning that there isn't enough space for incrementation, or decrementation if the weapon count is 1
float remainingSpace = _shipDesign.TotalSpace - _shipDesign.SpaceUsed;
_computerButton.SetTextColor(AtLeastOneBetterComputer(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_shieldButton.SetTextColor(AtLeastOneBetterShield(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_ECMButton.SetTextColor(AtLeastOneBetterECM(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_engineButton.SetTextColor(AtLeastOneBetterEngine(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_maneuverButton.SetTextColor(AtLeastOneBetterManeuver(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_armorButton.SetTextColor(AtLeastOneBetterArmor(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
for (int i = 0; i < _shipDesign.Weapons.Length; i++)
{
if (_shipDesign.Weapons[i].Key == null)
{
_weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(new KeyValuePair<Equipment, int>(null, 0), remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_weaponCounts[i].Enabled = false;
}
else
{
_weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(_shipDesign.Weapons[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_weaponCounts[i].Enabled = true;
if (_shipDesign.Weapons[i].Key.GetSize(_techLevels, _shipDesign.Size) > remainingSpace)
{
_weaponCounts[i].UpButtonEnabled = false;
}
else
{
_weaponCounts[i].UpButtonEnabled = true;
}
}
}
for (int i = 0; i < _shipDesign.Specials.Length; i++)
{
if (_shipDesign.Specials[i] != null)
{
_specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(_shipDesign.Specials[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
}
else
{
_specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(null, remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
}
}
for (int i = _shipDesign.Size; i <= Ship.HUGE; i++)
{
//Any sizes bigger than current one is enabled by default
_shipSizeButtons[i].Enabled = true;
}
for (int i = _shipDesign.Size - 1; i >= Ship.SMALL; i--)
{
//Check if smaller ship size can contain all current equipments, if not, disable the buttons
Ship testShip = new Ship(_shipDesign);
testShip.Size = i;
testShip.UpdateEngineNumber();
if (testShip.SpaceUsed > testShip.TotalSpace)
{
//invalid design, can't go smaller
for (int j = i; j >= Ship.SMALL; j--)
{
_shipSizeButtons[j].Enabled = false;
}
break;
}
_shipSizeButtons[i].Enabled = true;
}
}