Beyond_Beyaan.Screens.ShipDesignScreen.AtLeastOneBetterWeapon C# (CSharp) Метод

AtLeastOneBetterWeapon() приватный Метод

private AtLeastOneBetterWeapon ( int>.KeyValuePair weapon, float remainingSpace ) : bool
weapon int>.KeyValuePair
remainingSpace float
Результат bool
        private bool AtLeastOneBetterWeapon(KeyValuePair<Equipment, int> weapon, float remainingSpace)
        {
            float currentWeaponSpaceUsage = 0;
            int index = -1;
            if (weapon.Key != null)
            {
                currentWeaponSpaceUsage = weapon.Key.GetSize(_techLevels, _shipDesign.Size) * weapon.Value;
                index = _availableWeaponTechs.IndexOf(weapon.Key.Technology);
            }
            float totalAvailableSpace = remainingSpace + currentWeaponSpaceUsage;

            if (weapon.Key != null && !weapon.Key.UseSecondary && weapon.Key.Technology.MaximumSecondaryWeaponDamage > 0)
            {
                //There is a bigger version of the weapon, see if there's room for it
                Equipment bigWeapon = new Equipment(weapon.Key.Technology, true);
                if (bigWeapon.GetSize(_techLevels, _shipDesign.Size) <= totalAvailableSpace)
                {
                    return true;
                }
            }
            for (int i = index + 1; i < _availableWeaponTechs.Count; i++)
            {
                if (GetSpaceUsed(_availableWeaponTechs[i], false) <= totalAvailableSpace)
                {
                    return true;
                }
            }
            return false;
        }