private void RefreshTransfer()
{
var currentEmpire = _gameMain.EmpireManager.CurrentEmpire;
float amount = currentEmpire.Reserves;
if (amount <= 0.0001)
{
_transferAmount.SetText("0.0 BC");
_transferSlider.SetEnabledState(false);
_transferReserves.Enabled = false;
}
else
{
float percentage = _transferSlider.TopIndex / 200.0f;
amount *= percentage;
_transferAmount.SetText(string.Format("{0:0.0} BC", amount));
_transferSlider.SetEnabledState(true);
_transferReserves.Enabled = true;
}
}