Beyond_Beyaan.Screens.PlanetsView.MouseUp C# (CSharp) Метод

MouseUp() публичный Метод

public MouseUp ( int x, int y ) : bool
x int
y int
Результат bool
        public override bool MouseUp(int x, int y)
        {
            int left = (_gameMain.ScreenWidth / 2) - 513;
            int top = (_gameMain.ScreenHeight / 2) - 250;
            if (x >= left && x < left + 1010 && y >= top && y < top + 390)
            {
                //When clicking a column, that entire row is clicked
                for (int i = 0; i < _maxVisible; i++)
                {
                    _columnCells[0][i].MouseUp(left + 1, y);
                    _columnCells[1][i].MouseUp(left + 281, y);
                    _columnCells[2][i].MouseUp(left + 371, y);
                    _columnCells[3][i].MouseUp(left + 461, y);
                    _columnCells[4][i].MouseUp(left + 541, y);
                    _columnCells[5][i].MouseUp(left + 621, y);
                    _columnCells[6][i].MouseUp(left + 701, y);
                    if (_columnCells[7][i].MouseUp(left + 951, y))
                    {
                        if (_columnCells[7][i].DoubleClicked)
                        {
                            if (CenterToSystem != null)
                            {
                                CenterToSystem(
                                    _gameMain.EmpireManager.CurrentEmpire.PlanetManager.Planets[_selectedRow].System);
                            }
                        }
                        else
                        {
                            _selectedRow = i + _scrollBar.TopIndex;
                            RefreshSelection();
                        }
                    }
                }
            }
            if (_reserveSlider.MouseUp(x, y))
            {
                _gameMain.EmpireManager.CurrentEmpire.TaxRate = _reserveSlider.TopIndex;
                RefreshReserves();
                return true;
            }
            if (_transferSlider.MouseUp(x, y))
            {
                RefreshTransfer();
                return true;
            }
            if (_transferReserves.MouseUp(x, y))
            {
                var empire = _gameMain.EmpireManager.CurrentEmpire;
                var planet = empire.PlanetManager.Planets[_selectedRow];
                float amount = empire.Reserves * (_transferSlider.TopIndex / 200.0f);
                planet.Reserves += amount;
                empire.Reserves -= amount;
                _transferSlider.TopIndex = 0;
                RefreshReserves();
                RefreshTransfer();
                return true;
            }
            if (!base.MouseUp(x, y))
            {
                if (CloseWindow != null)
                {
                    CloseWindow();
                    return true;
                }
            }
            return false;
        }