public override bool MouseDown(int x, int y)
{
int left = (_gameMain.ScreenWidth / 2) - 513;
int top = (_gameMain.ScreenHeight / 2) - 250;
if (x >= left && x < left + 1010 && y >= top && y < top + 390)
{
//When clicking a column, that entire row is clicked
for (int i = 0; i < _maxVisible; i++)
{
_columnCells[0][i].MouseDown(left + 1, y);
_columnCells[1][i].MouseDown(left + 281, y);
_columnCells[2][i].MouseDown(left + 371, y);
_columnCells[3][i].MouseDown(left + 461, y);
_columnCells[4][i].MouseDown(left + 541, y);
_columnCells[5][i].MouseDown(left + 621, y);
_columnCells[6][i].MouseDown(left + 701, y);
_columnCells[7][i].MouseDown(left + 951, y);
}
}
_transferReserves.MouseDown(x, y);
_reserveSlider.MouseDown(x, y);
_transferSlider.MouseDown(x, y);
return base.MouseDown(x, y);
}