public void LoadEquipments(Ship shipDesign, EquipmentType equipmentType, int currentManeuver, Dictionary<TechField, int> techLevels, float spacePerPower, float costPerPower)
{
_shipDesign = shipDesign;
_techLevels = techLevels;
_equipmentType = equipmentType;
_availableEquipments = new List<Equipment>();
_spacePerPower = spacePerPower;
_costPerPower = costPerPower;
_maxVisible = _shipDesign.Engine.Key.Technology.ManeuverSpeed; //Never more than 9, which is less than max of 10
_scrollBarVisible = false;
_scrollBar.TopIndex = 0;
_numOfColumnsVisible = 4;
SetControlsAndWindow();
RefreshLabels();
}