Beyond_Beyaan.Screens.EquipmentSelection.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( GameMain gameMain, string &reason ) : bool
gameMain GameMain
reason string
Результат bool
        public bool Initialize(GameMain gameMain, out string reason)
        {
            _middleX = gameMain.ScreenWidth / 2;
            _middleY = gameMain.ScreenHeight / 2;
            if (!base.Initialize((gameMain.ScreenWidth / 2) - 210, (gameMain.ScreenHeight / 2) - 230, 420, 460, StretchableImageType.ThinBorderBG, gameMain, false, gameMain.Random, out reason))
            {
                return false;
            }

            _buttons = new BBStretchButton[10];
            _columnValues = new List<BBLabel[]>();
            _columnNames = new List<BBLabel>();
            _maxVisible = 0;

            for (int i = 0; i < 10; i++)
            {
                _buttons[i] = new BBStretchButton();
                if (!_buttons[i].Initialize(string.Empty, ButtonTextAlignment.LEFT, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, _xPos + 10, _yPos + 50 + i * 40, 380, 40, gameMain.Random, out reason))
                {
                    return false;
                }
                if (!_buttons[i].SetToolTip("EquipmentSelection" + i, string.Empty, gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason))
                {
                    return false;
                }
            }
            _scrollBar = new BBScrollBar();
            if (!_scrollBar.Initialize(_xPos + 390, _yPos + 50, 400, 10, 10, false, false, gameMain.Random, out reason))
            {
                return false;
            }
            _maxVisible = 0;
            _numOfColumnsVisible = 0;
            _scrollBarVisible = false;
            return true;
        }

Usage Example

Пример #1
0
        public bool Initialize(GameMain gameMain, out string reason)
        {
            int x = (gameMain.ScreenWidth / 2) - 400;
            int y = (gameMain.ScreenHeight / 2) - 300;

            if (!base.Initialize(x, y, 800, 600, StretchableImageType.MediumBorder, gameMain, false, gameMain.Random, out reason))
            {
                return false;
            }
            _shipStyleBackground = new BBStretchableImage();
            _shipSizeButtons = new BBStretchButton[4];
            _prevShipStyleButton = new BBButton();
            _nextShipStyleButton = new BBButton();

            if (!_shipStyleBackground.Initialize(x + 15, y + 385, 220, 200, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_prevShipStyleButton.Initialize("ScrollLeftBGButton", "ScrollLeftFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 22, y + 477, 16, 16, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_nextShipStyleButton.Initialize("ScrollRightBGButton", "ScrollRightFGButton", string.Empty, ButtonTextAlignment.CENTER, x + 212, y + 477, 16, 16, gameMain.Random, out reason))
            {
                return false;
            }
            for (int i = 0; i < _shipSizeButtons.Length; i++)
            {
                _shipSizeButtons[i] = new BBStretchButton();
            }
            if (!_shipSizeButtons[0].Initialize("Small", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 385, 80, 50, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_shipSizeButtons[1].Initialize("Medium", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 435, 80, 50, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_shipSizeButtons[2].Initialize("Large", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 485, 80, 50, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_shipSizeButtons[3].Initialize("Huge", ButtonTextAlignment.CENTER, StretchableImageType.ThinBorderBG, StretchableImageType.ThinBorderFG, x + 235, y + 535, 80, 50, gameMain.Random, out reason))
            {
                return false;
            }

            _engineBackground = new BBStretchableImage();
            _engineButton = new BBStretchButton();
            _maneuverButton = new BBStretchButton();
            _engineSpeed = new BBLabel();
            _combatSpeed = new BBLabel();
            _costPerPowerLabel = new BBLabel();
            _spacePerPowerLabel = new BBLabel();
            _defenseRating = new BBLabel();

            if (!_engineBackground.Initialize(x + 15, y + 15, 300, 180, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_engineButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 25, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_maneuverButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 62, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_engineSpeed.Initialize(x + 25, y + 100, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_combatSpeed.Initialize(x + 165, y + 100, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_costPerPowerLabel.Initialize(x + 25, y + 120, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_spacePerPowerLabel.Initialize(x + 25, y + 140, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_defenseRating.Initialize(x + 25, y + 160, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }

            _defensiveEquipmentBackground = new BBStretchableImage();
            _armorButton = new BBStretchButton();
            _shieldButton = new BBStretchButton();
            _ECMButton = new BBStretchButton();
            _hitPointsLabel = new BBLabel();
            _absorbtionLabel = new BBLabel();
            _missileDefenseLabel = new BBLabel();
            if (!_defensiveEquipmentBackground.Initialize(x + 15, y + 195, 300, 190, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_armorButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 206, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_shieldButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 243, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_ECMButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 25, y + 280, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_hitPointsLabel.Initialize(x + 25, y + 315, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_absorbtionLabel.Initialize(x + 25, y + 335, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_missileDefenseLabel.Initialize(x + 25, y + 355, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }

            _computerBackground = new BBStretchableImage();
            _computerButton = new BBStretchButton();
            _attackRating = new BBLabel();

            if (!_computerBackground.Initialize(x + 315, y + 15, 470, 55, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_computerButton.Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 25, 280, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_attackRating.Initialize(x + 610, y + 30, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }

            _weaponsBackground = new BBStretchableImage();
            _weaponButtons = new BBStretchButton[4];
            _weaponCountLabels = new BBLabel[4];
            _weaponDescriptions = new BBLabel[4];
            _weaponCounts = new BBNumericUpDown[4];

            if (!_weaponsBackground.Initialize(x + 315, y + 70, 470, 220, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }

            for (int i = 0; i < 4; i++)
            {
                _weaponButtons[i] = new BBStretchButton();
                _weaponCountLabels[i] = new BBLabel();
                _weaponDescriptions[i] = new BBLabel();
                _weaponCounts[i] = new BBNumericUpDown();

                if (!_weaponButtons[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 80 + (i * 50), 280, 30, gameMain.Random, out reason))
                {
                    return false;
                }
                if (!_weaponCountLabels[i].Initialize(x + 695, y + 85 + (i * 50), "Count:", System.Drawing.Color.White, out reason))
                {
                    return false;
                }
                _weaponCountLabels[i].SetAlignment(true);
                if (!_weaponCounts[i].Initialize(x + 700, y + 85 + (i * 50), 70, 1, 99, 1, 1, gameMain.Random, out reason))
                {
                    return false;
                }
                if (!_weaponDescriptions[i].Initialize(x + 325, y + 112 + (i * 50), string.Empty, System.Drawing.Color.White, out reason))
                {
                    return false;
                }
            }

            _specialsBackground = new BBStretchableImage();
            _specialButtons = new BBStretchButton[3];
            _specialDescriptions = new BBTextBox[3];

            if (!_specialsBackground.Initialize(x + 315, y + 290, 470, 230, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            for (int i = 0; i < 3; i++)
            {
                _specialButtons[i] = new BBStretchButton();
                _specialDescriptions[i] = new BBTextBox();

                if (!_specialButtons[i].Initialize(string.Empty, ButtonTextAlignment.CENTER, StretchableImageType.TinyButtonBG, StretchableImageType.TinyButtonFG, x + 325, y + 300 + (i * 70), 450, 30, gameMain.Random, out reason))
                {
                    return false;
                }
                if (!_specialDescriptions[i].Initialize(x + 325, y + 332 + (i * 70), 450, 38, true, true, "SpecialDesc" + i, gameMain.Random, out reason))
                {
                    return false;
                }
            }

            _statsBackground = new BBStretchableImage();
            _spaceLabel = new BBLabel();
            _costLabel = new BBLabel();
            _nameField = new BBSingleLineTextBox();

            if (!_statsBackground.Initialize(x + 315, y + 520, 470, 65, StretchableImageType.ThinBorderBG, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_spaceLabel.Initialize(x + 450, y + 559, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_costLabel.Initialize(x + 325, y + 559, string.Empty, System.Drawing.Color.White, out reason))
            {
                return false;
            }
            if (!_nameField.Initialize(string.Empty, x + 325, y + 527, 150, 30, false, gameMain.Random, out reason))
            {
                return false;
            }

            _clearButton = new BBButton();
            _confirmButton = new BBButton();

            if (!_clearButton.Initialize("CancelBG", "CancelFG", string.Empty, ButtonTextAlignment.CENTER, x + 595, y + 535, 75, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_confirmButton.Initialize("ConfirmBG", "ConfirmFG", string.Empty, ButtonTextAlignment.CENTER, x + 685, y + 535, 75, 35, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_clearButton.SetToolTip("ClearDesign", "Clear Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason))
            {
                return false;
            }
            if (!_confirmButton.SetToolTip("ConfirmDesign", "Add Ship Design", gameMain.ScreenWidth, gameMain.ScreenHeight, gameMain.Random, out reason))
            {
                return false;
            }

            _equipmentSelection = new EquipmentSelection();
            if (!_equipmentSelection.Initialize(gameMain, out reason))
            {
                return false;
            }
            _equipmentSelection.OnSelectManeuver = OnSelectManeuver;
            _selectionShowing = false;

            _fleetSpecsWindow = new FleetSpecsWindow();
            if (!_fleetSpecsWindow.Initialize(gameMain, "ShipDesign", out reason))
            {
                return false;
            }
            _fleetSpecsWindow.ScrapAction = ScrapAction;
            _fleetSpecsShowing = false;

            return true;
        }