BeardedManStudios.Network.NetworkedMonoBehavior.TrackFrameHistory C# (CSharp) Метод

TrackFrameHistory() приватный Метод

private TrackFrameHistory ( ) : void
Результат void
		private void TrackFrameHistory()
		{
			if (OwningNetWorker.IsServer)
				return;
			
			byte serverFrame = (byte)(targetFrame - NetworkingManager.Instance.GetFrameCountFromTime(OwningNetWorker.PreviousServerPing));
			//Idea is to store the frames as they come down and
			Vector3 nextPos = frameHistory.UpdateFrame(OwningNetWorker, AuthoritativeFrameType.Position, transform.position, serverFrame, targetPosition, ref previousAuthoritativePosition);
			transform.position = nextPos;

			Vector3 nextRot = frameHistory.UpdateFrame(OwningNetWorker, AuthoritativeFrameType.Rotation, transform.rotation.eulerAngles, serverFrame, targetRotation, ref previousAuthoritativeRotation);
			transform.rotation = Quaternion.Euler(nextRot);

			Vector3 nextScale = frameHistory.UpdateFrame(OwningNetWorker, AuthoritativeFrameType.Scale, transform.localScale, serverFrame, targetScale, ref previousAuthoritativeScale);
			transform.localScale = nextScale;
		}