BeardedManStudios.Network.NetworkedMonoBehavior.Deserialize C# (CSharp) Метод

Deserialize() публичный Метод

Only Deserialize the stream of data that is not the owner
public Deserialize ( NetworkingStream stream ) : void
stream NetworkingStream Stream of data to use
Результат void
		public override void Deserialize(NetworkingStream stream)
		{
			if ((IsOwner && !serverIsAuthority) || (OwningNetWorker.IsServer && serverIsAuthority))
				return;

			stream.ResetByteReadIndex();

			targetFrame = stream.FrameIndex;

			targetPosition = GetNextSerializedTransform(serializePosition, stream, targetPosition);
			targetRotation = GetNextSerializedTransform(serializeRotation, stream, targetRotation);
			targetScale = GetNextSerializedTransform(serializeScale, stream, targetScale);

			if (Properties == null)
				return;

			foreach (NetRef<object> obj in Properties)
			{
				// Only allow the server to replicate this variable across the network
				if (obj.serverOnly && !OwningNetWorker.IsServer)
				{
					ObjectMapper.Map(obj.Value.GetType(), stream);
					continue;
				}

				if (!interpolateFloatingValues || obj.IgnoreLerp || !DataInitialized)
				{
					if (obj.Assign(ObjectMapper.Map(obj.Value.GetType(), stream)))
						obj.Callback(this, true);
				}
				else
					obj.Lerp(ObjectMapper.Map(obj.Value.GetType(), stream));
			}
		}