Ballz.GameSession.Renderer.DebugRenderer.LoadContent C# (CSharp) Метод

LoadContent() защищенный Метод

protected LoadContent ( ) : void
Результат void
        protected override void LoadContent()
        {
            LineEffect = new BasicEffect(Game.GraphicsDevice);
            LineEffect.EnableDefaultLighting();
            LineEffect.DiffuseColor = new Vector3(1, 1, 1);
            LineEffect.VertexColorEnabled = true;
            LineEffect.LightingEnabled = false;
            LineEffect.TextureEnabled = false;

            sphereVertices = new VertexPositionColor[18];

            for (int i = 0; i <= 16; i++)
            {
                float angle = (float)Math.PI * 2.0f * (float)i / 16;
                sphereVertices[i].Color = Color.GreenYellow;
                sphereVertices[i].Position = new Vector3(Sin(angle), Cos(angle), 0);
            }

            sphereVertices[17].Color = Color.GreenYellow;
            sphereVertices[17].Position = Vector3.Zero;

            Matrix terrainWorld = Matrix.CreateScale(0.03f);

            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            whiteTexture = new Texture2D(Game.GraphicsDevice,1,1,false,SurfaceFormat.Color);
            whiteTexture.SetData(new Color[1]
            {
                Color.White
            });

            WaterRenderer.LoadContent();

            base.LoadContent();
        }