public void DrawRectangle(Vector2 position, float width, float height, float direction, bool awake)
{
LineEffect.Projection = Game.Camera.Projection;
LineEffect.View = Game.Camera.View;
LineEffect.World = Matrix.CreateScale(1.0f);
LineEffect.World *= Matrix.CreateRotationZ(direction);
LineEffect.World *= Matrix.CreateTranslation(new Vector3(position, 0));
if(awake)
LineEffect.DiffuseColor = new Vector3(1, 0, 0);
VertexPositionColor[] rectVerts = new VertexPositionColor[5];
rectVerts[0].Position = new Vector3(-width / 2, -height / 2, 0);
rectVerts[0].Color = Color.GreenYellow;
rectVerts[1].Position = new Vector3(width / 2, -height / 2, 0);
rectVerts[1].Color = Color.GreenYellow;
rectVerts[2].Position = new Vector3(width / 2, height / 2, 0);
rectVerts[2].Color = Color.GreenYellow;
rectVerts[3].Position = new Vector3(-width / 2, height / 2, 0);
rectVerts[3].Color = Color.GreenYellow;
rectVerts[4].Position = new Vector3(-width / 2, -height / 2, 0);
rectVerts[4].Color = Color.GreenYellow;
LineEffect.CurrentTechnique.Passes[0].Apply();
GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineStrip, rectVerts, 0, 4);
}