BEPUphysics.Vehicle.WheelSuspension.OnAdditionToVehicle C# (CSharp) Метод

OnAdditionToVehicle() приватный Метод

private OnAdditionToVehicle ( ) : void
Результат void
        internal void OnAdditionToVehicle()
        {
            //This looks weird, but it's just re-setting the world locations.
            //If the wheel doesn't belong to a vehicle (or this doesn't belong to a wheel)
            //then the world space location can't be set.
            LocalDirection = LocalDirection;
            LocalAttachmentPoint = LocalAttachmentPoint;
        }

Usage Example

Пример #1
0
        internal void OnAddedToVehicle(Vehicle vehicle)
        {
            this.vehicle = vehicle;
            ISpace space = (vehicle as ISpaceUpdateable).Space;

            if (space != null)
            {
                OnAdditionToSpace(space);
            }
            LocalForwardDirection = LocalForwardDirection;
            suspension.OnAdditionToVehicle();
        }