BEPUphysics.Vehicle.WheelSuspension.ExclusiveUpdate C# (CSharp) Метод

ExclusiveUpdate() приватный Метод

private ExclusiveUpdate ( ) : void
Результат void
        internal void ExclusiveUpdate()
        {
            //Warm starting
#if !WINDOWS
            Vector3 linear = new Vector3();
            Vector3 angular = new Vector3();
#else
            Vector3 linear, angular;
#endif
            linear.X = accumulatedImpulse * linearAX;
            linear.Y = accumulatedImpulse * linearAY;
            linear.Z = accumulatedImpulse * linearAZ;
            if (vehicleEntity.isDynamic)
            {
                angular.X = accumulatedImpulse * angularAX;
                angular.Y = accumulatedImpulse * angularAY;
                angular.Z = accumulatedImpulse * angularAZ;
                vehicleEntity.ApplyLinearImpulse(ref linear);
                vehicleEntity.ApplyAngularImpulse(ref angular);
            }
            if (supportIsDynamic)
            {
                linear.X = -linear.X;
                linear.Y = -linear.Y;
                linear.Z = -linear.Z;
                angular.X = accumulatedImpulse * angularBX;
                angular.Y = accumulatedImpulse * angularBY;
                angular.Z = accumulatedImpulse * angularBZ;
                supportEntity.ApplyLinearImpulse(ref linear);
                supportEntity.ApplyAngularImpulse(ref angular);
            }
        }
    }

Usage Example

Пример #1
0
 internal void ExclusiveUpdate()
 {
     if (HasSupport)
     {
         suspension.ExclusiveUpdate();
         slidingFriction.ExclusiveUpdate();
         drivingMotor.ExclusiveUpdate();
         brake.ExclusiveUpdate();
     }
 }