BEPUphysics.Constraints.TwoEntity.Motors.TwistMotor.TwistMotor C# (CSharp) Метод

TwistMotor() публичный Метод

Constructs a new constraint which prevents the connected entities from twisting relative to each other.
public TwistMotor ( Entity connectionA, Entity connectionB, System.Vector3 axisA, System.Vector3 axisB ) : System
connectionA Entity First connection of the pair.
connectionB Entity Second connection of the pair.
axisA System.Vector3 Twist axis attached to the first connected entity.
axisB System.Vector3 Twist axis attached to the second connected entity.
Результат System
        public TwistMotor(Entity connectionA, Entity connectionB, Vector3 axisA, Vector3 axisB)
        {
            ConnectionA = connectionA;
            ConnectionB = connectionB;
            SetupJointTransforms(axisA, axisB);

            settings = new MotorSettings1D(this);
        }

Same methods

TwistMotor::TwistMotor ( ) : System