Axiom.SceneManagers.PortalConnected.PCZSceneNode.Update C# (CSharp) Метод

Update() защищенный Метод

protected Update ( bool updateChildren, bool parentHasChanged ) : void
updateChildren bool
parentHasChanged bool
Результат void
		protected override void Update( bool updateChildren, bool parentHasChanged )
		{
			base.Update( updateChildren, parentHasChanged );

			prevPosition = newPosition;
			newPosition = DerivedPosition;   // do this way since _update is called through SceneManager::_updateSceneGraph which comes before PCZSceneManager::_updatePCZSceneNodes
		}
		//-----------------------------------------------------------------------