public void SetZoneData( PCZone zone, ZoneData zoneData )
{
// first make sure that the data doesn't already exist
if ( this.zoneData.ContainsKey( zone.Name ) )
{
throw new AxiomException( "A ZoneData associated with zone " + zone.Name + " already exists. PCZSceneNode::setZoneData" );
}
//mZoneData[zone->getName()] = zoneData;
// is this equivalent? i think so...
this.zoneData.Add( zone.Name, zoneData );
}