public override void SetEnclosureNode( PCZSceneNode node )
{
mEnclosureNode = node;
if ( null != node )
{
// anchor the node to this zone
node.AnchorToHomeZone( this );
// make sure node world bounds are up to date
//node._updateBounds();
// resize the octree to the same size as the enclosure node bounding box
Resize( node.WorldAABB );
}
}