Axiom.SceneManagers.Octree.TerrainRenderable.CalculateNormals C# (CSharp) Метод

CalculateNormals() публичный Метод

public CalculateNormals ( ) : void
Результат void
		public unsafe void CalculateNormals()
		{
			Vector3 normal;

			HardwareVertexBuffer buffer =
				terrain.vertexBufferBinding.GetBuffer( NORMAL );

			IntPtr norm = buffer.Lock( BufferLocking.Discard );

			float* normPtr = (float*)norm.ToPointer();
			int count = 0;

			for ( int j = 0; j < size; j++ )
			{
				for ( int i = 0; i < size; i++ )
				{
					GetNormalAt( GetVertex( i, j, 0 ), GetVertex( i, j, 2 ), out normal );

					normPtr[ count++ ] = normal.x;
					normPtr[ count++ ] = normal.y;
					normPtr[ count++ ] = normal.z;
				}
			}

			buffer.Unlock();
		}