public void BuildQuake3Patches( int vertOffset, int indexOffset )
{
// Loop through the patches
int currVertOffset = vertOffset;
int currIndexOffset = indexOffset;
HardwareVertexBuffer vbuf = vertexData.vertexBufferBinding.GetBuffer( 0 );
foreach ( PatchSurface ps in patches.Values )
{
ps.Build( vbuf, currVertOffset, indexes, currIndexOffset );
currVertOffset += ps.RequiredVertexCount;
currIndexOffset += ps.RequiredIndexCount;
}
}
#endregion Protected methods