internal void NotifyObjectMoved( MovableObject obj, Vector3 pos )
{
IEnumerator objnodes = objectToNodeMap.Find( obj );
if ( objnodes != null )
{
while ( objnodes.MoveNext() )
( (BspNode)objnodes.Current ).RemoveObject( obj );
objectToNodeMap.Clear( obj );
}
TagNodesWithObject( this.RootNode, obj, pos );
}