Axiom.SceneManagers.Bsp.BspLevel.BuildQuake3Patches C# (CSharp) Method

BuildQuake3Patches() public method

public BuildQuake3Patches ( int vertOffset, int indexOffset ) : void
vertOffset int
indexOffset int
return void
		public void BuildQuake3Patches( int vertOffset, int indexOffset )
		{
			// Loop through the patches
			int currVertOffset = vertOffset;
			int currIndexOffset = indexOffset;

			HardwareVertexBuffer vbuf = vertexData.vertexBufferBinding.GetBuffer( 0 );

			foreach ( PatchSurface ps in patches.Values )
			{
				ps.Build( vbuf, currVertOffset, indexes, currIndexOffset );

				currVertOffset += ps.RequiredVertexCount;
				currIndexOffset += ps.RequiredIndexCount;
			}
		}
		#endregion Protected methods