Axiom.SceneManagers.Bsp.BspLevel.calculateLoadingStages C# (CSharp) Method

calculateLoadingStages() private static method

private static calculateLoadingStages ( Stream stream ) : int
stream Stream
return int
		private static int calculateLoadingStages( Stream stream )
		{
			Quake3Level q3 = new Quake3Level( null );

			// Load header only
			q3.LoadHeaderFromStream( stream );

			// Ok, count up the things that we will report
			int stages = 0;

			// loadEntities (1 stage)
			++stages;
			// extractLightmaps (external, 1 stage)
			++stages;
			// initQuake3Patches
			++stages;
			// vertex setup
			++stages;
			// face setup
			++stages;
			// patch building
			++stages;
			// material setup
			// this is not strictly based on load, since we only know the number
			// of faces, not the number of materials
			// raise one event for every 50 faces, plus one at the end
			//stages += (q3.Faces.Length / NUM_FACES_PER_PROGRESS_REPORT) + 1;
			// node setup
			//stages += (q3.Nodes.Length / NUM_NODES_PER_PROGRESS_REPORT) + 1;
			// brush setup
			//stages += (q3.Brushes.Length / NUM_BRUSHES_PER_PROGRESS_REPORT) + 1;
			// leaf setup
			//stages += (q3.Leaves.Length / NUM_LEAVES_PER_PROGRESS_REPORT) + 1;
			// vis
			++stages;

			return stages;

		}
	}