protected override void UnlockImpl()
{
Gl.glBindBufferARB( Gl.GL_ARRAY_BUFFER_ARB, bufferID );
// Unmap the buffer to unlock it
if ( Gl.glUnmapBufferARB( Gl.GL_ARRAY_BUFFER_ARB ) == 0 )
{
throw new Exception( "Buffer data currupted!" );
}
isLocked = false;
}