Axiom.RenderSystems.OpenGL.GLHardwareVertexBuffer.ReadData C# (CSharp) Метод

ReadData() публичный Метод

public ReadData ( int offset, int length, IntPtr dest ) : void
offset int
length int
dest System.IntPtr
Результат void
		public override void ReadData( int offset, int length, IntPtr dest )
		{
			if ( useShadowBuffer )
			{
				// lock the buffer for reading
				IntPtr src = shadowBuffer.Lock( offset, length, BufferLocking.ReadOnly );

				// copy that data in there
				Memory.Copy( src, dest, length );

				// unlock the buffer
				shadowBuffer.Unlock();
			}
			else
			{
				Gl.glBindBufferARB( Gl.GL_ARRAY_BUFFER_ARB, bufferID );

				Gl.glGetBufferSubDataARB(
					Gl.GL_ARRAY_BUFFER_ARB,
					new IntPtr( offset ),
					new IntPtr( length ),
					dest ); // TAO 2.0
				//Gl.glGetBufferSubDataARB(
				//    Gl.GL_ARRAY_BUFFER_ARB,
				//    offset,
				//    length,
				//    dest );
			}
		}