Axiom.RenderSystems.OpenGL.GLSL.GLSLProgram.PopulateParameterNames C# (CSharp) Метод

PopulateParameterNames() приватный Метод

private PopulateParameterNames ( GpuProgramParameters parms ) : void
parms Axiom.Graphics.GpuProgramParameters
Результат void
		protected override void PopulateParameterNames( GpuProgramParameters parms )
		{
            // getConstantDefinitions() not needed in Axiom as the getter already does this implicitly
            parms.SetNamedConstants(ConstantDefinitions);
            // Don't set logical / physical maps here, as we can't access parameters by logical index in GLHL.
		}