Axiom.RenderSystems.OpenGL.GLSL.GLSLProgram.AttachChildShader C# (CSharp) Метод

AttachChildShader() публичный Метод

Attach another GLSL Shader to this one.
public AttachChildShader ( string name ) : void
name string
Результат void
		public void AttachChildShader( string name )
		{
			// is the name valid and already loaded?
			// check with the high level program manager to see if it was loaded
			var hlProgram = (HighLevelGpuProgram)HighLevelGpuProgramManager.Instance.GetByName( name );

			if ( hlProgram != null )
			{
				if ( hlProgram.SyntaxCode == "glsl" )
				{
					// make sure attached program source gets loaded and compiled
					// don't need a low level implementation for attached shader objects
					// loadHighLevelImpl will only load the source and compile once
					// so don't worry about calling it several times
					var childShader = (GLSLProgram)hlProgram;

					// load the source and attach the child shader only if supported
					if ( IsSupported )
					{
						childShader.LoadHighLevelImpl();
						// add to the constainer
						attachedGLSLPrograms.Add( childShader );
                        AttachedShaderNames += name + " ";
					}
				}
			}
		}