private PopulateParameterNames ( |
||
parms | ||
return | void |
protected override void PopulateParameterNames( GpuProgramParameters parms )
{
// getConstantDefinitions() not needed in Axiom as the getter already does this implicitly
parms.SetNamedConstants(ConstantDefinitions);
// Don't set logical / physical maps here, as we can't access parameters by logical index in GLHL.
}