Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.CreateRenderTextures C# (CSharp) Метод

CreateRenderTextures() защищенный Метод

Create (or update) render textures for slices
protected CreateRenderTextures ( bool update ) : void
update bool are we updating an existing texture
Результат void
		protected void CreateRenderTextures( bool update )
		{
			if ( update )
			{
				Debug.Assert( sliceTRT.Count == Depth );
				foreach ( D3DRenderTexture trt in sliceTRT )
					trt.Rebind( this );
				return;
			}

			DestroyRenderTextures();
			if ( surface == null )
				throw new Exception( "Rendering to 3D slices not supported yet for Direct3D; in " +
									"D3DHardwarePixelBuffer.CreateRenderTexture" );
			// Create render target for each slice
			sliceTRT.Clear();
			Debug.Assert( Depth == 1 );
			for ( int zoffset = 0; zoffset < Depth; ++zoffset )
			{
				string name = "rtt/" + this.ID;
				RenderTexture trt = new D3DRenderTexture( name, this );
				sliceTRT.Add( trt );
				Root.Instance.RenderSystem.AttachRenderTarget( trt );
			}
		}